starsector save location. An in-progress blog post is available at dev blog post. starsector save location

 
 An in-progress blog post is available at dev blog poststarsector save location 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17

Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. edit the base value to whatever you want. That is most of the basic stuff you can do in the save file and is a little bit like cheating. java is a text file with Java code that a programmer edits. The file is of utmost importance when tracking down the root cause of a crash, as it. And no, the domain gates were build to allow instant travel between far fetched sectors. 5 GB of memory for the JRE Heap. Raiding 2x at 5 strength means you loose 7x2->14 marines. When you go into the Map tab, turn on the Exploration tab which will bring up the brackets next to all the stars on the map which are empty if the system is unexplored. 5. 17, 1. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17. You can make some if you emergency fly into the center of the main star or hole. For users it adds ingame mod configs, a mod version checker and a debug panel. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. This is advice from an older gamer (36). 30. The limit on how many you can add is two IIRC. Just make sure to read the note in the OP. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". 7. a small guide to Editing items in savegames. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Assuming you are using Windows (and I've never personally done this): 1. Taking one colossus is more efficient then two buffalo. A . 3k. With an alias, spawnstableloc will work as shorthand for the full command. chevron_left. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. Is there any possible way to change a sandbox save file into a challenge or franchise mode save?A guide to fleet composition. One will be labeled campaign. 80. Watch your sector twitter alerts in bottom left of UI. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Open that sucker in a text editor like Notepad. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Guide att Reddit Make a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. a small guide to Editing items in savegames. 1 comment. Terraforming and Station Construction is the mod you’re looking for. just star the new game and Spawn the ships/credit you has previously with console commands if needed. Open 'AppData'. 95a with new ships. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. It doesn’t consume it. Load up that save, don't unpause, hit 'save a copy', load up that save, and maybe repeat this a few times to make sure you can see any trends in save file size. – Add a settings toggle to allow recolonization of all stations, including those which are essential to the main story quest. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. 1+ fixes: fixed a rare bug that stopped the player from adding hullmods in very rare conditions hopefully V0. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. 8k members in the starsector community. 2. It should be displaying a splash screen if newly installed. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. Download Mod. Low hazard rating = lower upkeep + faster growth. 1b (INCOMPATIBLE WITH V0. It's nearly impossible to make more than the tiniest of changes without corrupting something. ago. Additionaly you can discover artifacts, which. Let trade ships or fast pickets weaken the nexus/surrounding fleets first, then go for the attack. 2. ago. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. pipai_ • 3 yr. 2K. 6. open your "campaign. To me the story points take away the idea of consequenceSave Compatible with version 1. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. search for "fleetpoints". 91, or had, say, Nexerelin, and your laptop is version 0. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. As you play the game you'll start to get some intuition for what might be better suited for how you use your ships. Go to 'Local'. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. For those that prefers a more civilized way of late-game colony management. . Shoot, rotate 45 degrees, repeat ad infintum. VIC 1. Let's go over some key changes you can make in the Starsector settings. Games. 2 Save game data location; 3 Video; 4 Input; 5 Audio. Moasseman • 1 yr. 16, 1. ago. Step 1. Drag and drop the folder from the “saves” folder in the starsector folder. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. ago. EDIT: This is just getting weirder now. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. An Ingame UI Solution for Mod Configurations. In between scavenging and selling everything I can find. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). ago. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). 3: save compatible with 0. Police said Warner, a mother of five, had last been seen by a family friend on the evening of April 24 and then by her. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Logged. Drone tenders have salvage gantry, venture has surveying equipment and their combination drives. This (along with many other settings) can be. Note that it is not save-compatible if you are updating to this version! Please let me know if there are any bugs/issues/anomalies with this mod; I. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. on Today at 04:53:01 PM Modding Resources. Something to do with texture caching I heard. Hathwaythere • 4 yr. hit Ctrl+F to open up the search function. packages list you would have something kind of like. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. This version of the save has a ton of story points. v1. 96a-RC10. 12. r/starsector. fs. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has happened since your last save. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. Every calculation I ran confirmed it. 96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting. There are two methods to do this. Hopefully this helps someone. If you run out of supplies your ships will slowly eat through thier CR until they hit 0%, where they will then have random 'accidents' happen that cause the loss of crew and sometimes entire ships. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. 10. Just doing a casual TT playthrough as my first run in years. 3. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. For Users: LunaSettings. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. 1 / 2. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Features. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. SpawnInactiveGate: Spawns an inactive gate in. 1 Localizations; 6 Other information. You will. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. ago. you're unable to modify other faction's colonies. xml" file with notepad. 4. exe) type in "cd ", then paste in the address, press enter. . Press Ctrl + F on your keyboard and type in l="last name". The autosave file is under your user profile folder, e. ago. Get the Console Commands mod by LazyWizard. campaign. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". This mod is safe to add to an existing save. There is a cheesy solution for heavily defended worlds too. The first four are. Colonies are player-owned settlements on planets within the sector. ago. Removed skills changes. 0 for hostile. impl. g. saves= line to point at the folder you want. When fully released, it will contain a significant number of handmade quests. And not to mention you've got to manually write all the dialogue within confines of rules. 0. player - pirates. Missions show the mission target location prior being accepted;. This will require Alpha core, some fuel and machinery. zip full of . Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. Load your save, press ctrl+backspace, typer "devmode", press Enter. While the commands themselves aren't case sensitive, arguments are. Pristine nano-forges can also be found in research and mining stations. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. . V0. With an alias, spawnstableloc will work as shorthand for the full command. thespicyduck1. Systems with cryosleepers present will have green names. All tech is dominion tech, besides Scarab and probably Harbinger. campaign. csv - writing dialogue in the spreadsheet is fun. 7. Step 2: You need the ID of each unique ship in the fleet. There are a lot of dependencies in the save file, such as the market (station), nascent gravity well, some ibb/high-value-bounty missions, etc. Each such factory has a pool of 4 ships to choose from, 1 for each size. My modded game of Starsector keeps popping up and saying memory leak detected. player - tritachyon. fs. Choose your faction (or establish your own) and. Autosave actually just sets reminders for you to manually save, but can be reconfigured. The goal is to give you lots of meaningful choices in a malleable world. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. Now remember the character's first and last name from step 1. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. It will be more difficult to set up a colony like this compared to a normal system but far from impossible, and will help immensely in the fight. 4. player - independent. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 1a Release. 1%. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:your email inbox for "bmt" they are the payment processor (or were) for the website and my code was in their email, not anything labelled "fractal software" or "starfarer/starsector". Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. xml is like 277mb. Nanoelite001 • 2 yr. player - independent. level 1 · 4 hr. From personal experience, it tends to be near the core worlds. ago. xml. 92. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. Exit the console, press ctrl+z. I can only “1. player - hegemony. Include the quotes and replace last name with your NPC's last name. There's also almost always a stripe of free space between the core worlds and the outer rim. I declined a mission to buy the location of a blueprint for $200k, how silly am I? Revenant. It dictates the weapons, the amount of vents, capacitors and hullmods. I get. Pushover242 • 8 yr. 96a is now out!. Save often ! Bad things will happen, a lot. It was recommended in the other forum not to bother exceeding 8Gb of RAM. sh as a non-steam game on Steam. Drag and drop the folder from the “saves” folder in the starsector folder. . yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. e. 9 hours ago · Lehigh Valley Zoo is now hosting a fundraiser to support construction of the new habitat. json` file and set "uninstallMod" to true. Try flying into the center of a sun. A lot of things have changed, that effect colonies in starsector 0. csv and in addition. Path to variant directory is analogical to base game one, moddirectorydatavariants. Its default name is "TTS Xenorphica". These describe the. Is there any way to move jump point a bit further (devmode or editing save files will do)?After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. It should be displaying a splash screen if newly installed. Subscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. Starsector version 0. So I am switching mine to -Xms8192 and -Xmx8192 to see if I can work. It used to be called Starfarer. Due to the skill system changes, skill points and story points invested into any elite skills will be. I've been jumping around the sector surveying everything with dev mode, and I've found a few patterns for how to find good locations for. So it really depends on the type of mod and most mod authors will list. 14, for Starsector 0. I want to feel like the average spacer building my way up to glory. You can set forced autosaves to happen. A transhumanist quasi-religious Megacorporation from the Human Domain era, hell-bent on helping humanity survive and evolve through extensive genetic modification, ardently enforcing their views and regime either by pen, or by sword. code not provided in this post. ""some distance away from the center"-location" last time i spent about 10-15 minutes save scumming to save the 1000 supplies i was gonna burn trying to find out where it was and after i started getting depressed from realizing im wasting my life on such a. Discuss modding Starsector here. Update: v0. settings. jar is a fancy . Every computer is different. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. starfarer. Open IntelliJ IDEA. Display Event Info - Adds more location info to some vanilla quests. Step 1. 1, 1. . An in-progress blog post is available at dev blog post. I use 20 for no specific reason. open command prompt (Windows-R, type in cmd. 2. Open with Notepad. starfarer. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Better Colonies is a mod for those who enjoy a better lightweight colony experience. To configure the open LunaLib menu (F2 by default). And if you make it save less often then it defeats the whole purpose of having an autosave. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Then click on the folder with the same title as your Windows username. Dunno if it's possible. If you want your mod added to this list, PM a moderator. Yeah, there's no reason to feel bad about reloading saves. settings. breakinplates. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. json) and changing the value of maxColonySize. It’s just a text file so any text editor will work. Tools, guides, and other resources. For example: Code. « Reply #1 on: January 07, 2022, 06:08:58 AM ». Colonies were added in version 0. The starsector. •. variant file although given the update . After that, it collapses, making it single-use. From the mind of Horror_Target, very on point tbh. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Planet Umbra Has an interesting quest for the pirates. Admiral Posts: 1362 Re: Changing save game location « Reply #1 on: February 07, 2013, 10:21:49 AM » In the Starsector install folder there's a file named vmparams. ago • Edited 3 yr. One of. ) Formerly known as Starsector Mod Manager. Possible money exploit. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). An example - a mod that changes ships animations and adds some new visual effects. Independent/Pirate depends on transponder status and current proximity to trade convoys. the #1 mod for me is 'autosave'. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. riesenarethebest • meatbag • 10 mo. however you can edit a txt file to turn on actual autosave with some options. 1. save. The file is of utmost importance when tracking down the root. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 1+ fixes: did a patchwork fix on the patchwork AIRetrofit for patchwork reasons. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not. The object in question:Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. Not as good as say, Duzahk (core worlds get a +45%. Re: Seeds and such. In the Starsector install folder there's a file named vmparams. Personally, I prefer notepad++. Assuming you are using Windows (and I've never personally done this): 1. Step 1: Have steam download to the workshop directory. json file to improve your game experience. Click on the star. Focus on systems with a remnant presence, especially ones with a medium or high warning level. class files. Memory Leaks are like Car Oil. Simply keep going surveying all the systems and the fuel from the probes, salvage ships and ruins will keep you going forever. I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. My save file is getting really close to 50 MB of XML, and when the game needs to access some random data (say colony info) things really chug as the file is parsed and the needed data is located. bak file which is a older version of your current save file. dodpl1 exotic ship enjoyer •. Destroyed some fleets, was satisfied, walked out by the. and can optionally save automatically for you. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. • 2. There should be . No. It used to be called Starfarer. done. You take the role of a space captain seeking fortune and glory however you choose. It doesn’t consume it. open your "campaign. You should know your system. Do note, however, that it will not fully activate it (e. 0 for hostile. If there's something good, that's where you'll find it.